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Red Battle Frontier Gym Rules

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PocketPixels Red Battle Frontier Rules

Welcome to Red's Battle Frontier, the final length of challenges before the Champion. Do you have what it takes to pass through?

You will have 5 Lives to run through the Battle Frontier, that counter starting as soon as you challenge the first one. Each Battle Frontier is on a 12 Hour cooldown.

Unlike in Elite Four, you are not locked into a team to use for the entire Battle Frontier run.

There is a new twist to our Battle Frontier. Leaders will be allowed to run a wildcard super-effective to their gym typing, similar to the Elite Four, but they will also be allowed to run an uber from a specific list of Pokemon. It will be up to challengers to discover what secrets the leaders teams’ may hold. Their wildcard cannot be their uber.

Challengers will NOT be allowed to run any uber Pokemon.

Like in the Elite Four, any and all Pokemon used in Battle Frontier cannot be used in Champhall.

Challenger Rules
All battles will be 6 Vs. 6 Singles battles, with teams at Level 100

All Challengers are required to follow the gimmicks that are set. Failure to do so is a complete Battle Frontier reset. Gimmicks are explained near the bottom of this thread.

No Potions/Revives are Allowed.

Follow instruction given by the Gym Leader if challenging a Gym.
Spoiler: ExplainedShow


Gym Sharing is not allowed and against the General Server Rules.
Spoiler: ExplainedShow


Certain Clauses are in place in the Battle Frontier.
Spoiler: ExplainedShow


Some Legendary and Mega Evolution Pixelmon are allowed in the Battle Frontier.
Spoiler: ExplainedShow


Multiple of the same Pokemon may not be used.
Spoiler: ExplainedShow


The following specific moves are banned at the following Gyms.
Spoiler: ExplainedShow


The following specific Pixelmon abilities are banned in the following Gyms.
Spoiler: ExplainedShow


Z-Moves are allowed, but limited, in the Battle Frontier.
Spoiler: ExplainedShow


The following specific Pokemon are banned in the Battle Frontier.
Spoiler: ExplainedShow


Battle Frontier Typing and Gimmicks

Battle Frontier One: Poison/Water/Dark
Gimmick: Taunted: Challengers cannot use ANY non-attacking moves.


Battle Frontier Two: Grass/Steel/Fire
Gimmick: Hackmons: Leaders Pokemon will be allowed any moves of choice on their Team up to 2 Hackmon moves per Pokemon.


Battle Frontier Three: Normal/Flying/Psychic
Gimmick: Monotype: Challengers pick 1 type and run their team within that 1 typing.


Battle Frontier Four: Bug/Electric/Fighting
Gimmick: BackSTABbed: Challengers may not use any STAB move on their team.


Battle Frontier Five: Ice/Ghost/Ground
Gimmick: No Hands: Challengers Teams cannot have any Held Items besides Mega Stones or Z-crystals.


Battle Frontier Six: Dragon/Fairy/Rock
Gimmick: Off the Leash: Leaders will be allowed ANY one Pokemon within the typing. Because of this, they will be able to run TWO ubers on their team: One from the specific unreleased list and One for the gimmick within their typing that defies all uber rules.

Posted Mar 8, 19 · OP · Last edited Mar 9, 19 by [A] AngelInTra...
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Reputation:
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Revives are being banned in all gym temporally due to them not working correctly. They will be unbanned as soon as they are fixed.
I read because one life isn't enough, and in the pages of a book I can be anybody.
Posted Wed at 07:28 pm · OP
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